Hamster Kombat Airdrop Announcement
Shedding more light on what could become one of the highest-profile token airdrops in recent memory, the team behind the Telegram tap-to-earn game Hamster Kombat released a new whitepaper on Tuesday detailing the project’s tokenomics.
Key Highlights
- The Hamster Kombat team announced plans for the “largest airdrop in the history of crypto” and stated that the game currently has 300 million users.
- 60% of the upcoming token airdrop will be “dedicated” to players, with the rest reserved for market liquidity, ecosystem partnerships, grants, rewarding squads, and other expenses.
- The developers clarified that no external investment firms or venture capitalists back Hamster Kombat, thus avoiding “sell pressure.”
Airdrop Challenges
Originally set for this month, the first airdrop has encountered difficulties. The developers noted, “The Hamster token airdrop is a technically complex undertaking… We’re not setting specific dates for one simple reason: it’s impossible to predict the exact timeline for implementing this solution,” as mentioned in their official Telegram group.
Community and Inspiration
Hamster Kombat has emerged as a curious enigma in the crypto world. Its anonymous founders quickly built a robust community of gamers eager to earn token rewards through a simple clicker game based on the The Open Network (TON) blockchain. While the ratio of bots to real users remains unclear, the game has certainly attracted significant attention.
The game’s popularity is also a byproduct of the success of another Telegram-based clicker game, Notcoin, which airdropped over 80 billion NOT tokens worth about $1 billion in May. The success of Notcoin served as inspiration for Hamster Kombat’s founders.
Future Plans
On Tuesday, Hamster Kombat indicated that this first airdrop is just the beginning, calling it the “first step in building the Hamster ecosystem, which will extend far beyond the current game.” According to the developers, the game currently has 50 million daily active users across 190 countries.
Additionally, the team’s whitepaper states that Hamster Kombat is already a “profitable business” with “no need to sell team token allocations to pay the bills.”
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